INDEPENDENT DESIGNER / CREATIVE DEVELOPER — BASED IN EUROPE
INDEPENDENT DESIGNER / CREATIVE DEVELOPER — BASED IN EUROPE
DESIGNING DIGITAL
PRODUCTS THAT
MOVE BUSINESS.
DESIGNING DIGITAL
PRODUCTS THAT
MOVE BUSINESS.
DESIGNING
DIGITAL
PRODUCTS
THAT MOVE
BUSINESS.
I shape ambitious digital products across product design, frontend engineering, design systems and motion.
I shape ambitious digital products across product design, frontend engineering, design systems and motion.
I shape ambitious digital products across product design, frontend engineering, design systems and motion.
© 2026
SELECTED INDEX / 2023—2026
SELECTED INDEX / 2023—2026
FINTECH / CULTURE / COMMERCE
FINTECH / CULTURE / COMMERCE
(01) SELECTED WORK
A selection of products, systems and digital environments built with intent.
A selection of products, systems and digital environments built with intent.
01
Fintech / Product System
AUREL
2026
LIQUID CAPITAL
€ 8.4M
AUREL
2026
LIQUID CAPITAL
€ 8.4M
AUREL
2026
LIQUID CAPITAL
€ 8.4M
AUREL
AUREL
AUREL
AUREL
Fintech / Product System
Fintech / Product System
02
Culture / Brand Experience
FORM
2025
LIQUID CAPITAL
€ 8.4M
FORM
2025
LIQUID CAPITAL
€ 8.4M
FORM
2025
LIQUID CAPITAL
€ 8.4M
FORM
FORM
FORM
FORM
Culture / Brand Experience
Culture / Brand Experience
03
Commerce / Interaction
OBJECT
2024
LIQUID CAPITAL
€ 8.4M
OBJECT
2024
LIQUID CAPITAL
€ 8.4M
OBJECT
2024
LIQUID CAPITAL
€ 8.4M
OBJECT
OBJECT
OBJECT
OBJECT
Commerce / Interaction
Commerce / Interaction
04
Health / Product Strategy
VENN
2026
LIQUID CAPITAL
€ 8.4M
VENN
2026
LIQUID CAPITAL
€ 8.4M
VENN
2026
LIQUID CAPITAL
€ 8.4M
VENN
VENN
VENN
VENN
Health / Product Strategy
Health / Product Strategy
(02) FEATURED CASE STUDY
(02) FEATURED CASE STUDY
REBUILDING THE
FIRST 90 SECONDS.
REBUILDING THE
FIRST 90 SECONDS.
REBUILDING
THE FIRST
90 SECONDS.
CLIENT
Venn Health
ROLE
Product Direction
YEAR
2026
SCOPE
0 → 1 Experience
VENN / CARE
01 / 03
What would make today
feel easier?
What would
make today
feel easier?
A LITTLE MORE
SPACE
A CLEARER
NEXT STEP
REDUCED ONBOARDING
FRICTION BY 38%
REDUCED ONBOARDING
FRICTION BY 38%
REDUCED
ONBOARDING
FRICTION
BY 38%
The challenge was not to add more guidance. It was to remove the anxiety that made the first decision feel impossible.
The challenge was not to add more guidance. It was to remove the anxiety that made the first decision feel impossible.
The challenge was not to add more guidance. It was to remove the anxiety that made the first decision feel impossible.
(03) CAPABILITIES
Systems-minded design at the intersection of clarity, craft and technical range.
Systems-minded design at the intersection of clarity, craft and technical range.
01 PRODUCT DESIGN
01 PRODUCT DESIGN
01 PRODUCT DESIGN
STRUCTURE, FLOWS, DECISIONS
STRUCTURE, FLOWS, DECISIONS
02 CREATIVE DEVELOPMENT
02 CREATIVE DEVELOPMENT
02 CREATIVE DEVELOPMENT
PROTOTYPES, MOTION, REALITY
PROTOTYPES, MOTION, REALITY
03 DESIGN SYSTEMS
03 DESIGN SYSTEMS
03 DESIGN SYSTEMS
SCALE, LANGUAGE, GOVERNANCE
SCALE, LANGUAGE, GOVERNANCE
04 MOTION & INTERACTION
04 MOTION & INTERACTION
04 MOTION & INTERACTION
RHYTHM, RESPONSE, DELIGHT
RHYTHM, RESPONSE, DELIGHT
05 FRONTEND ENGINEERING
05 FRONTEND ENGINEERING
05 FRONTEND ENGINEERING
SYSTEMS THAT SHIP
SYSTEMS THAT SHIP
(04) DESIGN PHILOSOPHY
SLOW IS SMOOTH.
SMOOTH IS FAST.
GOOD INTERFACES
SHOULD FEEL
INEVITABLE.
GOOD INTERFACES
SHOULD FEEL
INEVITABLE.
GOOD
INTERFACES
SHOULD FEEL
INEVITABLE.
The work lives in the small decisions: the sentence that arrives at the right moment, the system that gives teams room to move, the transition that makes a new state feel obvious.
The work lives in the small decisions: the sentence that arrives at the right moment, the system that gives teams room to move, the transition that makes a new state feel obvious.
NOLAN / 07
INDEPENDENT PRACTICE
(05) EXPERIMENTS / PLAYGROUND
Studies, fragments
and useful detours.
Studies, fragments
and useful detours.
Studies,
fragments and
useful detours.
TYPE STUDY / 01
ECHO
ECHO
MOTION STUDY / 06
R
O
T
A
T
E
R
O
T
A
T
E
INTERFACE / 14
A / B
A / B
SPATIAL STUDY / 08
A FIELD OF
POSSIBILITIES
A FIELD OF
POSSIBILITIES
CODE STUDY / 03
///
///
(06) EXPERIENCE / ABOUT
An independent practice for teams who care about what their product feels like to use.
An independent practice for teams who care about what their product feels like to use.
An independent practice for teams who care about what their product feels like to use.
Morrow
Morrow
Lead Product Designer
Lead Product Designer
2024—NOW
Olio Studio
Olio Studio
Design Engineer
Design Engineer
2021—2024
Atelier 02
Atelier 02
Independent Designer
Independent Designer
2018—2021
SELECTED COLLABORATORS / PUBLIC SPACES / MINT / ATLAS / GROUNDWORK
SELECTED COLLABORATORS / PUBLIC SPACES / MINT / ATLAS / GROUNDWORK
(07) LET’S MAKE IT MATTER
AVAILABLE FOR SELECTED PROJECTS
HAVE SOMETHING
WORTH BUILDING?
HAVE SOMETHING
WORTH BUILDING?
HAVE
SOMETHING
WORTH
BUILDING?